Samantha Gorman is a writer, artist, curator and educator. With Danny Cannizzaro she founded the studio Tender Claws. Cannizzaro and Gorman’s first release as Tender Claws was the hybrid film/game/novel app PRY. PRY was selected by Apple as one of the 25 best apps of 2015 and was a Future of Storytelling Prize finalist and IGF finalist for “Excellence in Narrative”. Tender Claws' recent project “Virtual, Virtual Reality” won the Google Play Award for Best VR experience and draws on her eight year experience developing VR at Brown University’s CAVE. Samantha holds a MFA from Brown University in Writing for Digital Media and has taught at Brown University and the Rhode Island School of Design. In addition to running Tender Claws, Samantha is a Ph.D. research fellow in Media Arts and Practice specializing in VR at USC’s School of Cinematic Arts.